Way back in the early 70s, when I was a college student (dates
me, doesn't it?), I was already a lifelong lover of all things
fantastical. That I became an eager collector of the entire run
of the late, lamented Lin-Carter-edited, Ballantine Adult Fantasy
Series, which burst upon the genre literary scene at that time,
almost goes without saying.
Among these venerable mass market paperback volumes were two devoted to the
early works of H.P. Lovecraft: The Doom That Came to Sarnath which collected
short fiction and The Dream-Quest of Unknown Kadath which contained the
previously very rare (1926-27) titular short novel and five very closely related
briefer tales. These first encounters with the imaginings of this master of
weird fiction blew me away and compelled me to acquire every other bit of his
writing I could reasonably afford, mainly the rest of Ballantine's general line
of paperback gatherings of Lovecraft stories and short novels and soon many
additional books of Lovecraft-inspired fabulations by others in his orbit: August
Derleth, Robert Bloch, Brian Lumley, Colin Wilson, Clarke Ashton Smith, et al.
Ever since then and right up until now, while I have enjoyed
all my readings of things Lovecraftian. His early writing, inspired
by the otherworldly, poetic style of another of my favorites,
Lord Dunsany (also readily available back then in the Adult Fantasy
Series and in some reprints now), appealed to my deepest, passionate
cravings for the weirdly exotic, magical and the unearthly. "The
Doom That Came to Sarnath" and "The Dream-Quest of Unknown
Kadath" fulfilled my needs to such an ecstatic extent that
these books have remained two of my all-time, re-read and best-loved
with the lengthiest (the more, the merrier), "Dream-Quest"
taking the #1 spot. I also admit great fondness for "At the
Mountains of Madness" and "The Shadow Out of Time,"
these running close seconds and all the rest of the oeuvre following
swiftly behind.
Why such enthusiasm? I am not alone, for Lovecraft's fantastic conceptions
have remained popular and in print for decades since his passing in 1937, while
the efforts of other scribes of weird works have faded into (often undeserved)
obscurity. For me personally, the appeal lies, with "Dream-Quest"
being the exemplar, in Lovecraft's ability to combine unabashedly purple prose
with wildly imaginative, gorgeous imagery, hinting at deeper darkness, to create
emotionally intense feelings of awe and wonderment without ever descending to
explicit gross-outs.
To follow "Dream-Quest"'s protagonist, student of the occult Randolph
Carter, through the Gates of Deeper Slumber into the vast gulfs of the celestial
regions in search of Unknown Kadath, the mountain-peak dwelling of the godlike
Great Old Ones — is to experience the epitome of strangeness, a hallucinogenic,
phantasmagorical adventure seldom equaled. Carter's journeys, packed with marvels
described in deliciously dense and detailed prose conjure up vivid sensory impressions
involving multifarious realms and entities that can be benign or malign. Many
of these later became recurring staples in what developed into the Cthulhu Mythos
which chronicled long forgotten sinister and clandestine "Elder Gods"
in age-old, cosmic conflict with the less threatening "The Great Old Ones"
with human pawns caught in the middle.
The Dream-Quest's intricately imagined thrills include memorable, mystical
encounters with (most notably): the inhabitants of none other than that hideous,
haunted place of evil and mystery — the icy, high plateau of the forbidden
monasteries of Leng!; the delightfully beneficent Cats of Ulthar; the once-human
Pickman, now turned ghoul and many of his ilk; enigmatic, sentient creatures
called Zoogs and Gugs; the merchant galleys of Dylath-Leen; the magnificent
city of Celephais in the kingdom of Ooth-Nargai ruled by the renowned Kuranes;
eagerly-sought, esoteric Pnakotic manuscripts; and a climactic episode involving
the crawling chaos Nyalarthotep!
Serious collectors should seek out the Adult Fantasy edition of Dream-Quest
from May, 1970 with the exquisite Gervasio Gallardo cover painting that perfectly
captures the ingenious blend of the beautiful and the creepy that
pervades this splendidly eerie yarn. The current, readily available reprinting
sports artwork with misleadingly horrific imagery.
Delirious, bizarre, chilling, exciting, unforgettable — the stuff of
sheer wonder — no surprise the Dream-Quest and its closely-related, Cthulhu-connected
corpus inspired many others to play in such a vastly entertaining creation,
endeavors which Lovecraft so generously permitted. Dream-Quest of Unknown
Kadath deserves to be read and savored not only for its own intrinsic value,
but for its seminal, inspirational role in helping to spawn an entire sub-genre
of weird fiction that attracts a large cadre of aficionados.