Jeff Smith, creator of the comic book character and title Bone
belonging to an ongoing popular series of magical and witty adventures,
combines his writing talents with renowned fantasy illustrator
Charles Vess to produce a 3-part mini-series gathered into a graphic
novel, a prequel set some 50-odd years before the above-mentioned
stories.
Rose, complete in itself yet also serving to introduce
newcomers to the Bone saga, features gorgeous artwork and
superb storytelling that synergistically equals more than the
sum of its parts. The collaborators spin a yarn rich in the tropes
of folklore and fairy tale but with a depth of character and emotional
resonances that will satisfy readers of all age levels who appreciate
the fruits an imaginative endeavor in full flower.
Rose packs 160 glossy, gloriously colorful pages full
of a tale set in an invented parallel world of Medieval-type cultures
where, in the city of Atheia. Two teenage princesses of the Harvestar
lineage, Briar and her eponymous, slightly younger sister, in
preparation for eventually assuming the mantle of Queen, train
with the Veni Yan masters in various occult arts mostly concerning
dream magic. The siblings, rivals in the pursuit of their studies
and both in love with the handsome, hunk Captain of the Guards,
Lucius Down, end up playing very different roles in the crisis
that follows.
While training to understand Dreaming, Princess Rose gets tricked
into releasing Balsaad, a terrifying dragon that then besieges
a small town of the Northern Valley. Rose did this unaware that
the dragon was actually a minion of an ancient enemy, the Lord
of Locusts, who seeks to enslave all living beings in the realm.
Assuming responsibility for her actions, Rose seeks her advisor,
the benign Great Red Dragon who counsels her about the method
necessary to destroy the renegade. The solution to the rampaging
monster problem comes... with a terrible price to be paid.
Before Rose, her sister Briar, Lucius, Balsaad and the Great
Red Dragon all have their fates intertwine, the reader is treated
to a delightful prologue that depicts the creation myth of their
world. Then, when the plot gets underway, we encounter: the very
interesting Euclid and Cleo, Rose's great Dane canine companions
with whom she exclusively speaks telepathically; some very fascinating
lessons in Dreaming magic; the intriguing sentient Giant Hairy
Rat Creatures (to play a large part in the Bone series);
and surprising betrayals, treachery and twists in the tale along
with the refreshingly feisty Amazon-like heroics of the titular
character that culminate in a very touching, bittersweet, emotionally
complex conclusion.
Rose, with all its trappings of heroic fantasy, resounds
with mythic resonances while thoughtfully dealing with deeper
issues concerning: the consequences of the use of magical powers;
learning from the misjudgments of youth; and how small personal
dilemmas have a ripple-in-the-pond effect, spreading to affect
the fate of nations and the world. Jeff Smith's skillful writing
— his vivid character portrayals and clever plotting —
blended with Charles Vess' beautiful, detailed and dynamic art
and exquisite color palette, results in a wonderful (in every
sense of the word) magical adventure sure to please Bone
cognoscenti and anyone who appreciates imaginative, fantastical
tales. Rose represents a flowering of creativity worthy
to be a prize addition to any garden of graphic novels and gathering
of fantasy literature in general.