| Pop
Culture Magickian :
An Interview with Taylor Ellwood
by
Wendy Darling

Author
& Book Information:
|
Taylor Ellwood had
already contributed multiple articles to Inception by the time
I first met him in fall of 2003, at the Grissecon I convention.
There we ever participated in a ritual of Dehara, the magic system
being developed based on, and growing out of, the Wraeththu world.
In the past
couple of years, Taylor has been doing a great deal of writing.
He is co-author of Creating Magickal Entities and recently
Immanion Press published his first solo magic book, Pop
Culture Magick. Taylor is also the author of numerous published
articles. He is currently pursuing a Ph.D. at Kent State
University.
The following
is an interview with Taylor about the material in his latest
book, including his work with Dehara magic.
How
long have you been doing pop culture magick (PCM)?
I've been
doing pop culture magick since 1997, though when I first
began it was more watching shows and thinking, "That's
a novel idea. Can I find this
in actual magical practice?" I didn't really get into it
until 2000, when I
began to realize that I could apply a lot of existing magical
principles to
pop culture.
For
those unfamiliar with PCM, could you give a couple
of concrete examples of ways a magickian might use PCM as
part of his or her "toolkit"?
Well,
you can use the techniques from PCM to take a different
approach to
magick.
For
instance, creating a pop culture altar that is dedicated
to pop culture icons that you enjoy reading, watching,
or listening to can be an
exercise that gets you more in touch with what you're
working with and at
the same expands your pantheon.
Another
example is taking your video game
console or television and turning it into an active
tool of your magical
workings. Instead of just playing a video game or watching
the TV, why not
actually charge a sigil by playing a video game, or
pick a pop culture icon
from a show and use the attributes to make an entity
you can work with?
What compelled you to do a book on this topic?
There's
never really been much writing on using pop culture in
magick. There are a couple of chaos magick books that make
allusions to the topic,
but no one had really explored the idea of using pop culture
in magickal
practice. I had been experimenting with it and I wanted
to write a book
that could give people an alternative to the usual magickal
practices they'd
read about or participated in.
If you had to reduce the message of Pop Culture Magick down
to just a couple
of sentences, what would it be?
Pop
Culture Magick is a new approach to doing magick that
takes the culture
around us and uses it. It's creative, innovative, and challenging
because
it's not about doing what's been done, but doing something
completely
different.
You write in your book that many magickians scorn or scoff
at the idea of
PCM. Have you also found people who are into the idea? Are
there certain
types of people who are especially against it or who are really
open to it?
I've
found that some people are fairly open to it, particularly
chaos
magicians, but also druids and pagans in general. The only
real resistance
I've encountered has come from ceremonial magicians who
probably feel its
not dignified or stuffy enough for them to use. As with
anything else, some
people will like the idea of pop culture and some people
won't.
What is the difference between mainstream and pop culture?
Mainstream
culture is mundane, everyday culture. It's the daily grind,
the 9-5 jobs, the late night news with the latest stories
about terrorism or
Iraq. It's the reality that expects us to conform, so that
we look, act,
and think like everyone else. Pop culture is culture that's
different, and
changing all the time. It's alternative culture, it's someone
who stands
out and doesn't fit a conformed consensual reality. Pop
culture is
temporary, representing different values than mainstream
culture.
If
something is part of pop culture for a long time (examples:
Mickey Mouse,
"The Andy Griffith Show," "Gilligan's Island") does it not
become simply part
of mainstream?
Yes,
it does, because eventually it comes to represent the values
of mainstream culture. We don't really hear about these
examples any more.
They faded into the background and became part of the drab
mainstream
culture.
Is
it possible to use counter culture or underground energy,
icons,
characters, etc. as part of magick, or must it be "pop
culture"?
Yes,
it is. In fact a lot of counter culture is pop culture.
Star Trek and
anime are two very visible forms of counter culture. People
into Star Trek are called "Trekkers"
or "Trekkies" and are viewed by mainstream culture as
nerds or geeks and yet Star Trek represents values that
do run counter to
the capitalistic society we live in.
Anime
also has people dressing up like
characters, learning Japanese and again being viewed by
mainstream culture as
different.
So
too is Punk Music and other genres of counter culture
music part of pop culture. The more noticed a counter culture
becomes, the more
it becomes pop culture.
Do you really need to gobble up pop culture to be a "literate" mage?
No,
you don't, but it certainly doesn't hurt. The way I view
it, a literate
mage is a person who's not sticking with the tried or true,
but trying to
experiment and go in different directions. Pop culture
is just one
direction a person could go in.
One thing I felt uncomfortable with in the book was the
admonition that a
mage must pay attention to everything and not be a snob about
everything.
It's my opinion that people should read/watch/enjoy
the things they
enjoy. If I find something boring or stupid or lowbrow (even
if it's
popular, which often the dumbest things are), then why should
I force myself
into contact with it, let alone use it for magic purposes?
Would it not make
more sense to choose the shows/books/comics etc. that one feels
more
comfortable with and enjoys?
It makes a lot of sense, but I've encountered people who simply
won't
entertain the idea of using pop culture at all, as if it's
the worst thing
in the world.
Also
as a magician I can't emphasize enough how often paying
attention to what's occurring around you is essential to
finding opportunity
around you. What seems stupid can still be useful for
the magician depending on the working s/he is doing.
Really
what it comes down to is
being open enough to consider working with something
like pop culture. Why
shut yourself off from potential opportunities because
something doesn't fit
the conventional views of magick? I say it's better
to be unconventional, to use what is around you and not
just decide not to use it because other
people might look badly upon you or because it doesn't
fit conventional views
of how magic is done.
Do you have to study multiple forms of magic to be "literate"?
It's my
thought that although undoubtedly there are benefits to working
with various
disciplines, there's nothing wrong with sticking
to one and delving
into that deeply. To me it's like saying a star
violinist in an
orchestra should know how to play all the other instruments.
If they are
really good on the violin and dedicate themselves to it, why
do they have to
spread themselves to other things?
I
find by having a broad base of magical knowledge and experiences,
it's
easier to come back to any particular discipline with other
experiences and
use those experiences to advance that discipline further.
In other words, by
drawing on more than one tradition or approach to magic,
you not only
encounter a lot of diversity of thought, but also a chance
to apply that
diversity to any one tradition and advance you're understanding
of that
tradition. For instance, by learning how to play the cello
or guitar, you
can take some principles of that and apply it to how you
play the violin,
improving your virtuosity by having the diversity of experience
to
experiment and improve your skills on the violin.
What types of media can be used as part of PCM?
Television, books (of any genre), newscasts, newspapers, comics,
internet,
basically any form of media.
How can one use a TV or movie character as a god form?
Give an example or
two of how a character can be brought into use for a ritual
or to improve
one's life.
The
amount of attention that is given to a TV or movie character
can be
quite a lot. That attention is energy, and in a real sense
gives the persona
of the character life and a godhood of sorts.
This
is particularly evident
by how such characters have spawned cult followings.
Harry Potter is a good
example, where so much attention is put into the character
that you really
can't not know about him. He's become part of our mythos.
I've worked with
him and the other characters, using them for reflexive
meditation, where
they teach me something about magic or an issue I need
to work on in myself.
I did an Ostara (spring) ritual using Harry Potter and the local group
I did this ritual with found the working to be highly
informative, and in a couple of cases members received
advice about particular situations in their lives.
At several points in the book, I asked myself how the type
of PCM obsession
with TV shows, movies, books, etc. was different than what
a lot of fans do,
without necessarily being magick practitioners. Is it possibly
that people
can actually be practicing PCM without knowing it?
For example,
a major Star
Trek fan might have their bedroom decorated to look like
it's on the
Enterprise, belongs to a certain character, and they might
act out scenes or
learn Klingon or do costumes work. A Buffy fan might have
a shrine set up
dedicated to Spike. Or somebody could really look up to a
TV character and
use them as a role model. These are all things described
as things
PCM'ers can do.
It's
certainly possible these people are doing a form of magic
unknowingly.
The reason is because they are creating ritual around the
show. Posters on
walls become icons and even part of the altar. Costumes
become identities
to assume and then take part in the pop culture. The only
difference between these people and PCM'ers is that these
people may not know what
magic is or that it actually exists.
Could you talk about the role of costumes in PCM? Explain
also about the
wearing of costumes at conventions.
The costume is like another identity, or a mask, or body paints.
When you
put the costume on you are entering into sacred space, the
sacred space of
pop culture in this case. You're becoming part of a different
culture for a
time, living in that culture, and celebrating that culture.
At
conventions this particularly becomes apparent because
you encounter other people in
costume, also celebrating the culture. The convention
is a safe place where
this culture can temporarily become reality. The costume
is part of that
process. The costume not only identifies you as part
of the culture, but it
connects you to the energy, the belief and attention
that go into the
culture.
And
of course that energy is something you can use in your
magical workings. When you take the costume off, you leave
sacred space, you go
back to everyday reality, but every time you put that
costume on you enter
sacred space again, enter another culture, another
way of living life.
Please give some background on your work with Dehara, such
as how you became
involved, how the work as proceeded, what point things are
at now.
Taylor
Ellwood's Pieces in Inception:
|
Well,
I got involved right at the beginning. Storm and I had
known each for a year and I had told her about some of
my pop culture workings and also my
thoughts that in her own way she and her writing were part
of pop culture.
So when she first started experiment with Dehara she very
kindly invited me
to partake in the experiments.
The
work has proceeded in some intriguing
directions. Storm and the group in England have taken
a more ceremonial
approach to Dehara, but in that approach they've created
a very stable
system of magic to work with.
Over
here (in the U.S.) I've taken more of a
sex magic/chaos magic/shamanistic approach to Dehara.
The body paints I
use, for instance, are very much something I imagine
Wraeththu practitioners
using, and of course sex magic is very prevalent in
the series.
Right
now the first book of the Grimoire
of Deharan Magick is
currently being worked on by
Storm. It will be published in December, and I for
one look forward to
reading it and working on some of the ideas and approaches
that Storm and
other have developed. I know currently that the Dehara
group is moving into
more meditation and dreamworkings. Only time will
tell where we'll go next.
Storm has said that both the Dehara work and the enthusiasm
of Wraeththu
fans (including fan fiction authors) has fed her work on the
novels, like
all the attention and imagination is a kind of energy that
is feeding her
ability, putting things into the story. What is your perception?
I think that's very true. The amount of excitement and energy
that has come
from fans definitely impacts the writing that she does, the
characters she
works with and the overall energy behind the stories. I've
found that this
energy makes her writing and the magic we work together very
vibrant and
powerful.
I'm thinking that out of all the types of media
you describe as being
part of pop culture as useful in PCM, probably anime is the
one that people
dismiss the most. Is this true? How would you counter people
would say that
anime is a silly thing to use in magic? If you would also clear
up some
general public misperceptions about anime, that would be great
as well.
Anime does get a bit of a bad rap over here. Part of the problem
is that in
the U.S. cartoons are generally regarded as childish or for
kids. But anime
isn't just for kids. It deals with adult themes and relationships
and is
watched by both children and adults in Japan. Over here that's
something
that many Americans are just discovering.
I
would say for those people who
think anime is silly to use in magic... try and watch
some. Generally the
people who make statements like that haven't watched
anime. I know, for
myself, anime has been very influential in how I do magic,
particularly some
of energy work I've developed as a result of watching
the shows and then
applying the principles to my own practices. In some
cases anime has also
confirmed how I do something magically, which leads me
to suspect that
there's a lot of occultists writing these anime.
Reading the section of the book dealing with comics, I
didn't quite
see how a comic is really different from a book, except that
the comic has
pictures as well as words. Is there a big difference?
The main difference is the format, the inclusion of pictures
with words.
Like anime, comics are treated stereotypically and the association
of
pictures with words is looked at as being less sophisticated
than reading a
book. In actuality reading a comic involves taking in a lot
of visual
detail as well as textual announcements.
One
thing you repeat several times is that idea that there's
a lot of
actual magickal practice to be found on TV, in books, in anime,
etc. and
that mages and learn from this and try the "fictional"
practices
in their real magick work. Can you give a couple of examples
of things
you've learned from pop culture?
Certainly. In Yu
Yu Hakusho there is this concept of territories,
specific
spaces within a set radius of a person where that person can
alter a rule of
reality, based on his/her personality.
I'm
currently refining a technique
involving power spots, which are vortices of energy.
When a magicians
connects to such a vortice s/he has more access to energy
and can use that
energy in his/her workings. In my case I'm interested
in trying to bend a
law of reality or two, such as not being cold on a winter
day. So far the
results have been mixed, but the purpose of experimentation
is to refine
techniques until they do work.
Another
example would be the anime Yugi-oh,
where kids duel each other the spirits of cards. I've
applied that concept to working with the spirit of a given
tarot card and while I haven't used
them to duel, I have worked with the spirit of a given
card as a way of
doing pathworking (a form of meditation) or I've set
that entity a specific
task that I need it to accomplish.
About
the Interviewer: Wendy Darling (nickname Wiebke Fesch) is a web designer, fanfic author,
and editor of Inception. She lives in Atlanta, GA, where she is self-employed,
operating her own web design business, Metro Girl. Wendy is co-author of a Wraeththu
Mythos novel called Breeding
Discontent, and is an editor with Immanion Press. You can reach Wendy
at wdarling@abraxis.com. |