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Artist of the Wraeththu World :
An Interview with Bruce Wells

by Wendy Darling

Bruce Wells Links & Info

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I first met artist, musician & Storm fan Bruce Wells in October 2003, at Grissecon I. He was wearing a long red smoking jacket and together with his height and wild hair, was seriously enigmatic. We established a rapport and also, to our surprise, discovered that we both live in Atlanta. Since that time, I've gotten to know Bruce a lot better, meeting up with him here in Atlanta, chatting online, sharing a hotel room at Lunacon last March.

During the time I've known him, Bruce has been working very hard on artwork for the Wraeththu RPG, due to come out in the next few months. I decided that after all his work and having the artwork on the RPG web site, it was long past time to ask him about the work he's been doing, to give look and feel to the Wraeththu world of the game.

In the following interview, Bruce talks about Wraeththu and his artwork, and how they've intersected and grown over time.

When did you first encounter Wraeththu and what was your reaction?

Uigenna Har
by Bruce Wells

I first read the Wraeththu trilogy in '97. A friend of mine has a huge book collection and one night wile looking through them I came across the Wraeththu trilogy. The artwork on the cover really appealed to me. This friend of mine also had the original versions of the trilogy and I was quite impressed with the art on them as well. Especially the cover of Enchantments. I read the back cover and was really interested. I went out later that week and got the trilogy and was instantly hooked.

I was completely absorbed my the books. If the first 3 or 4 chapters of any book don't grab me, then I loose interest really quick. In this case I really enjoyed reading them and couldn't wait to find out what was going to happen next. I also made a connection between the Wraeththu and William S. Burroughs' Wild Boys, which is one of my favorite books as well. The abandoning of all rules, morality, sexual hang ups, complete freedom and wildness. That's some of the feeling I put into my first album Wicked Spectrum and a lot of that album is based on themes found in both Burroughs' and Storm's books.

Before stepping in to work on the RPG, what other Wraeththu-themed artwork had you done?

I almost exclusively draw androgynous characters. It's been part of my style for a very long time now. On of the things I've gotten used to in regard to my work is people saying something like "Wow, she's a pretty woman" and my having to explain that it's a male.

I think this came from growing tired with drawing the classic superhero with huge rippling muscles etc. I started streamlining them and making them look more balanced. Also a lot of the rock stars I love are androgynous, so that bled into my work on a massive scale.

I think experiments with a "Prototypical Wraeththu" look have been underway for sometime now. Books, movies and music anything that reinforce androgyny or otherness are some of the architecture behind my work.

What made you want to be part of the game team?

I didn't have a choice. I was online one day and was ambushed by both Storm and Gabriel via instant messenger. Storm had liked the art on one of my CD's and then went to my web site. As I understand it, they both thought my style was very Wraeththu and that it would fit the game. I had no idea what I was getting myself into when I agreed to work on it.

What type of work have you had to do for the game?

Figuring out what the eight tribes look like. That's been the biggest challenge here, as a lot of the tribes haven't been illustrated before. I didn't have any visual reference to look at for them, so it came down to rereading the books and talking to Storm and Gabriel to get things right. Designing the clothing, weapons and various hairstyles has also been a huge undertaking.

From there defining the core look for each tribe and making them feel as different as I can. One of the things I wanted to try to do was to make it hard for the players to pick a tribe right away. What I mean by that is I wanted each to be very appealing and playable so you might come back and try one of the others at a later time and eventually come to have played them all.

Your particular style of Wraeththu art stands out as quite different from other artists' interpretations (for example Ruby's or fan art on Inception, which is often manga style). What's the inspiration for the particular artistic style you've used on your hara and the look they have?

I think it comes from me altering my own look. I started out as a punk rocker, then shifted to a Goth kid, and now I'm evolving into something else entirely my own.

I also have very eclectic taste in music. I'm always listening to something when I draw and it affects what I create.

I'm German and Portuguese and it's odd having two very different bloodlines running through me. I really don't fit in anyplace so I externalize the way I feel on the inside. This comes out in my music, art and way I dress.

I think in the case of the Wraeththu I relate on a very personal level to the sense of duality they have.

I think another thing is that the books are just so well written. I get a palpable sense of the world and the characters action. There's just so much there to try and reconcile and bring into ink and paper images. I think if the books were shoddy or not crafted as carefully and thoughtfully, then I wouldn't be working as hard to do justice to the illustrations.

As an artist, what have you learned as a result of working on this project?

Not to be so hard on myself over the work. It really is a huge task and it's taking a long time to work out the right mood and look for everything. It's easy to lose heart at times, but I think it's a labor of love and something I really believe in doing.

Do you have any personal favorites out of all the drawings you've done for the project so far? If yes, what are they and why are they favorites?

So far it's the Unneah illustration. That's the tribe I would be from. I'm really proud of the work so far and think each one is my next new favorite.


Unneah Har
by Bruce Wells

What are the artistic challenges of depicting androgynous characters? How do you get the right look?

I think overall I come from some of the same places that the prototypical Wraeththu come from and I try to add that in as much as I can.

This is the challenge. Early on it was easy to get something looking too butch or too femme. I think some of it is in the jaw line.

I approach each tribe like I'm doing a caricature. I blow up small details or their psyches and try to make them iconic. I think this is where my lack of fashion sense or odd taste comes into play. I wear eyeliner from time to time, change my hair color and wear clothes ranging from GQ to disco Goth nightmare. What I learn from doing that is to balance things out.

When I'm on stage I'm portraying a specific character from a specific time-space that I've created. It's important for me to bring that aspect out so I don't look like some oddly-shaped drag queen. The whole Niberu thing for me is an experiment in mixed mediums and focusing fragments and elements that don't usually bond together.

With the Wraeththu I think I'm trying to achieve some of that same approach, same aesthetic, some look that's got all the things I love about them wrapped up to an extent. I'm lucky with this project because I can let my imagination run wild, and if anything looks too wonky I get honest critique from people I respect.

You've mentioned to me how you've gotten to writing a Wraeththu story, which I assume grew out of your work on the game material. Could you describe that? Are you doing artwork to go along with your story?

The first is called "Future Legend," a story that Lydia Wood and myself are co-writing. So far we have seven chapters written for it. It's focused around the Unneah tribe and set in the early years. There are no cannon characters used so far, and I think we are steering clear of going that direction. It's about a small band of misfits that leave the Uigenna tribe in search of the mysterious Unneah tribe and what they have to go through in order to find where they belong. It's very surreal and sensual, with odd plot twists and revelations. I think we managed to get David Bowie in a few times as well.

The second is one I started on my own called "Cold Modern Light." It's set in the early years, right as things are falling apart. It's about an electronic band and their singer, whose songs prophecy the coming apocalypse. It's also about the relationship between the singer and his bandmate, the tension that exists between them and how it's finally dealt with as the world falls down around them. I'm not sure what final form the story will take on. I think it might be interesting to make it into a graphic novel, but we'll see what happens. So far it's inspired a few new Niberu songs and some very interesting jumping off points for future projects.

About the Interviewer:
Wendy Darling (nickname Wiebke Fesch) is a web designer, fanfic author, and editor of Inception. She lives in Atlanta, GA, where she is self-employed, operating her own web design business, Metro Girl. Wendy is co-author of a Wraeththu Mythos novel called Breeding Discontent, and is an editor with Immanion Press. You can reach Wendy at wdarling@abraxis.com.

 
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